

The Spinward Marches were designed by Marc W. There is, to date, more adventures and story material written for the Spinward Marches Sector than any other. The Spinward Marches Sector was the first well-developed sector for Traveller, and is, to date, the most published and written-about sector for Traveller RPG adventures. Or maybe set it 50-100 years into the future, when the war is already fought and won by the Yith, the heroes now waking up in this dystopian Yith society, humanity on the run and nearing extinction, the heroes aided by a human resistance in an attempt to get them back in time and undo the horrible fate of mankind. &0183 &32 Meta-History & Background: 2019-0606. If the heroes had been on other adventures, they could be joined by old NPCs, now soldiers and generals in the ongoing war, while other NPC may be dead. One option is to play it like it is in the game, with the players millions of years in the future, trying to escape back to their time, probably aided by other prisoners and races of beings.Īnother idea is to make the time jump something like 10-30 years instead, where waking the old one sparked an all-out invasion of the Yith, setting it more as a "War of the Worlds" kind of adventure. This could go a few ways, depending on how one would wanna do it. I love the idea of using Bad Moon Rising to extend the 3rd act inside the Yith homeworld and using it as the basis for either the finalie or beginning to a Pulp Cthulhu campaign.
